« Traits de Starfield » : différence entre les versions
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| | |ADN alien | ||
| | |Vous vous êtes porté volontaire pour une expérience controversée qui combine de l'ADN humain et extraterrestre. En conséquence, vous commencez avec une santé et un oxygène accrus, mais les soins et la nourriture ne sont pas aussi efficaces. | ||
|Augmente l'endurance et les points de vie | |Augmente l'endurance et les points de vie | ||
|Les objets de soin sont moins efficaces | |Les objets de soin sont moins efficaces | ||
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| | |Maison de rêve | ||
|You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credits mortgage with GalBank that has to be paid weekly. | |You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credits mortgage with GalBank that has to be paid weekly. | ||
|Vous possédez une maison luxueuse et personnalisable sur une planète paisible | |Vous possédez une maison luxueuse et personnalisable sur une planète paisible |
Version du 28 août 2023 à 11:55
Un trait est un élément optionnel du système de création du personnage de Starfield.
Généralités
Un trait est une caractéristique optionnelle du personnage joueur lui offrant un avantage et un inconvénient. Par exemple Starter Home[À traduire] permet d'obtenir une maison dès le début de la partie mais avec un endettement de 50 000 crédits auprès de GalBank[1].
Lors de la création de son personnage, le joueur peut choisir jusqu'à trois traits. Il n'est pas possible de sélectionner des traits qui sont incompatibles entre eux, comme Introvert[À traduire] et Extrovert[À traduire][1].
Liste des traits
Icône | Trait | Description | Avantage | Désavantage | Incompatible avec |
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ADN alien | Vous vous êtes porté volontaire pour une expérience controversée qui combine de l'ADN humain et extraterrestre. En conséquence, vous commencez avec une santé et un oxygène accrus, mais les soins et la nourriture ne sont pas aussi efficaces. | Augmente l'endurance et les points de vie | Les objets de soin sont moins efficaces | ||
Maison de rêve | You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credits mortgage with GalBank that has to be paid weekly. | Vous possédez une maison luxueuse et personnalisable sur une planète paisible | Crédit hypothécaire de 125000 crédit auprès de GalBank | ||
Empath | You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect. | ||||
Extrovert | You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. | Introvert | |||
Freestar Collective Settler | You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. | Neon Street Rat, United Colonies Native | |||
Hero Worshipped | You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts... | ||||
Introvert | You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. | Extrovert | |||
Kid Stuff | Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week. | ||||
Neon Street Rat | You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. | Freestar Collective Settler, United Colonies Native | |||
Raised Enlightened | You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis, but lose access to the Sanctum Universum chest. | Raised Universal, Serpent's Embrace | |||
Raised Universal | You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest. | Raised Enlightened, Serpent's Embrace | |||
Serpent's Embrace | You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction. | Raised Universal, Raised Enlightened | |||
Spaced | Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. | Terra Firma | |||
Taskmaster | Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire. | ||||
Terra Firma | You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. | Spaced | |||
United Colonies Native | You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. | Freestar Collective Settler, Neon Street Rat | |||
Wanted | Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage. |